void SetMaterialGroupHash(unsigned nHash)
SetMaterialGroupHash( uint32 ): Set the material group hash of this entity.
void SetSingleMeshGroup(string pMeshGroupName)
SetSingleMeshGroup( string ): Set a single mesh group for this entity.
void SetRenderMode(int nMode)
SetRenderMode( int ): Sets the render mode of the entity.
void SetSize(Vector mins, Vector maxs)
void SetMaterialGroupMask(uint64 nMeshGroupMask)
SetMaterialGroupMask( uint64 ): Set the mesh group mask of this entity.
void SetSkin(int iSkin)
Set skin (int).
uint64 GetMaterialGroupMask()
GetMaterialGroupMask(): Get the mesh group mask of this entity.
void SetModel(string pModelName)
void SetBodygroupByName(string pName, int iValue)
Sets a bodygroup by name.
Vector GetRenderColor()
GetRenderColor(): Get the render color of the entity.
void SetLightGroup(string pLightGroup)
SetLightGroup( string ): Sets the light group of the entity.
void SetMaterialGroup(string pMaterialGroup)
SetMaterialGroup( string ): Set the material group of this entity.
void SetRenderColor(int r, int g, int b)
SetRenderColor( r, g, b ): Sets the render color of the entity.
unsigned GetMaterialGroupHash()
GetMaterialGroupHash(): Get the material group hash of this entity.
int GetRenderAlpha()
GetRenderAlpha(): Get the alpha modulation of this entity.
void SetRenderAlpha(int nAlpha)
SetRenderAlpha( int ): Set the alpha modulation of this entity.
void SetBodygroup(int iGroup, int iValue)
Sets a bodygroup.