void SetAnimation(string)
Pass string for the animation to play on this model
void DetachFromParent()
Detach from its parent
void AddImpulseAtPosition(Vector, Vector)
Apply an impulse at a worldspace position to the physics
void SetMaterialGroup(utlstringtoken)
void SetAngularVelocity(Vector)
<unknown> LookupSequence(string)
Returns a sequence id given a name
void AddVelocity(Vector, Vector)
Add linear and angular velocity to the physics object
float SequenceDuration(string)
Returns the duration in seconds of the specified sequence
bool IsAttachedToParent()
Is attached to parent
<unknown> GetSequence()
Returns the active sequence