void Send_ServerToPlayer(handle, string, handle)
( Entity Player, string EventName, table EventData )
void UnregisterListener(int)
( int ListnerID ) - Unregister a specific listener
void Send_ServerToAllClients(string, handle)
( string EventName, table EventData )
int RegisterListener(string, handle)
( string EventName, func CallbackFunction ) - Register a callback to be called when a particular custom event arrives. Returns a listener ID that can be used to unregister later.
void Send_ServerToTeam(int, string, handle)
( int TeamNumber, string EventName, table EventData )