bool IsPaused()
If this scene is currently paused.
float EstimateLength()
Returns length of this scene in seconds.
bool LoadSceneFromString(string, string)
given a dummy scene name and a vcd string, load the scene
void Start(handle)
Start scene playback, takes activatorEntity as param
handle FindCamera()
Get the camera
void Cancel()
Cancel scene playback
bool IsPlayingBack()
If this scene is currently playing.
void AddBroadcastTeamTarget(int)
Adds a team (by index) to the broadcast list
void RemoveBroadcastTeamTarget(int)
Removes a team (by index) from the broadcast list
handle FindNamedEntity(string)
given an entity reference, such as !target, get actual entity from scene object