table GetFloat(string)
GetFloat(name) : returns the convar as a float. May return null if no such convar.
table GetStr(string)
GetStr(name) : returns the convar as a string. May return null if no such convar.
void SetStr(string, string)
SetStr(name, val) : sets the value of the convar to the string.
void SetInt(string, int)
SetInt(name, val) : sets the value of the convar to the int.
void RegisterCommand(string, handle, string, int)
RegisterCommand(name, fn, helpString, flags) : register a console command.
handle GetCommandClient()
GetCommandClient() : returns the player who issued this console command.
table GetInt(string)
GetInt(name) : returns the convar as an int. May return null if no such convar.
void SetFloat(string, float)
SetFloat(name, val) : sets the value of the convar to the float.
void RegisterConvar(string, string, string, int)
RegisterConvar(name, defaultValue, helpString, flags): register a new console variable.
table GetBool(string)
GetBool(name) : returns the convar as a boolean flag.
void SetBool(string, bool)
SetBool(name, val) : sets the value of the convar to the bool.